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Halo Infinite's Infection vs. Older Infection.


Concept Art by 343 Industries
Concept Art by 343 Industries

I'd never played Halo ever in my life until I took the opportunity to play Halo: MCC for the first time. Playing the first three campaigns of Halo, I actually enjoyed it. Seeing humans fight against a super-advanced fanatical religious galactic empire and the return of an infectious species called "the Flood" being a real threat to the galaxy was a very intriguing plot. Moreover, season 4 of Halo Infinite has released some new features previously absent during release, such as Forge, a ranking system, new armor, new maps, new tactical abilities, and Infection. However, we will only be going over Infection and how it competes with the previous versions of Infection.

First of all, for those who have never played Infection, it is a game mode where the infected players would seek out and kill healthy players who would join the infected team. The infected had a time limit to infect the whole, healthy team. The game debuted unofficially as a fan-made multiplayer game mode in Halo 2, originally called "Zombies." I liked playing the campaigns for Halo in the first three Halo games, including Halo Reach. Yet, the multiplayer, personally, was never for me. The gameplay would feel unamusing and slow, mainly due to no running mechanics in the first three games. It even felt like the older Infection had no suspense. But I had to see if the newer Infection was better than before. After playing a few rounds of Infection in Halo Infinite, I've actually enjoyed it so much; it gives me many memories of zombie tag as a kid. The gameplay was much more suspenseful and adrenaline-inducing; I had to play a few more rounds until I realized I had to finish this review. I also got to try the new maps while playing Infection, and I also enjoyed playing on these maps. So after a year of Halo Infinite being released, it was good that 343 brought back Infection and improved it.

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